Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Download Client
Contentbox headline
SearchGuides, quests, creatures, equipment and spells

Guides

7 guides

How BackpackOT differs from the OpenTibia you know. Each guide states plainly what stays in the world for you to discover.

Old Man Bao

Bao’s Hunter Journal

Bao keeps the Hunter’s Journal. Complete its hunts and rotating weekly orders to earn standing, marks and hunter ranks. New ranks open more of Bao’s services, weapon progression and chapters in The Hunter Who Came Home.

WhereOld Man Bao, and the Hunter’s Journal window in the client
CurrencyBao Marks, earned from hunts and orders
OpensWeapon Proficiency, Gems, the Talent Compass, promotion scrolls, the Rune of Mystery

Bender Shun

World Missions

Bender Shun coordinates objectives shared by the whole server. Ask him for the current missions, contribute what is needed and check the combined progress. Completed milestones permanently open regions, routes and encounters for everyone.

Ask himmissions · progress · tithe
Who benefitsEveryone on the server, permanently
FamilyOld Man Bao’s brother

Eligible equipment can roll with bonuses from ordinary monster loot. Boss rewards and other exceptional finds may arrive Unrevealed instead. The colour corner and the item name show what was revealed.

The five tiers

Rare bow example
Rare1 bonus slot
Superior bow example
Superior2 bonus slots
Exalted bow example
Exalted3 bonus slots
Prime bow example
Prime4 bonus slots
Unrevealed bow example
UnrevealedNot revealed yet

Exact roll odds and undiscovered sources remain for players to uncover.

Unrevealed items

An Unrevealed item has not rolled its rarity yet. A Rune of Mystery makes an item Unrevealed. A shrine or a Revealer Torch reveals it.

Rune of Mystery
Rune of Mystery6,000 Bao Marks · Hunter Rank IV

Use it on a piece of equipment that has no rarity yet. The item becomes Unrevealed at once, and one charge is spent.

Revealer Shrine
Revealer ShrineFree · In temples, and gilded ones for houses in the Store

Use the shrine on an Unrevealed item you are carrying and its rarity is revealed on the spot.

Revealer Torch
Revealer TorchPermanent Store convenience

Does exactly what a shrine does, wherever you are. Use it on an Unrevealed item to reveal its rarity. It is never used up.

Possible bonuses

The available family depends on the equipment. Values and exact roll rules stay in the game.

Offence

AttackAccuracyRangeCrit ChanceSpell DamageElemental DamageMulti ShotStun ChanceLife LeechMana Leech

Defence

DefenseExtra DefenseArmorElemental ResistancePhysical ResistanceDeath ResistanceMagic ResistanceDodge ChanceMana Shield

Character

SpeedMax HealthMax ManaCapacityWeapon SkillsShield SkillMagic LevelFortune

Rare signatures

Rebirth

A rare safeguard found on the strongest druid rods.

Prism Heart

Turns part of a paladin’s physical strike into a shifting element.

Spell Echo

Lets select sorcerer wands echo a spell hit moments later.

Hold the Line

Knight armor grows steadier while its wearer holds position.

Chain Heal

Lets a rod carry part of a heal to an injured party member.

Cleave

Two-handed knight weapons may cut into a second nearby enemy.

Guardian’s Pact

Protective headgear can turn danger into aid for a nearby ally.

Juggernaut

Knight and paladin armor becomes tougher under focused pressure.

Grave Tithe

A high-class equipment bonus that increases earned experience.

Glass Cannon

Mage armor trades safety for greater outgoing damage.

A hireling is a servant who lives in your house. Once placed he stays there, and he keeps whatever trades you have taught him.

Looking for your first lamp? Follow The Lamp That Wanted a Job in Quests and events.

Stand near him and say service to open his window; his trades, his workshop, his bank counter and his wardrobe are all inside it. If you would rather talk, ask him about banking and he handles it in conversation as a town banker would.

Trades

Ultimate healing rune
Rune Workshop

Bakes runes to order and hands them over by the backpack.

Crate
Goods

Opens a full trader’s stock of house furnishings, sorted by section.

Chilli con carniphila
Kitchen

Cooks gourmet dishes that carry an hour-long benefit.

Depot chest
Supply Stash

Opens your supply stash without a trip to a depot.

Gold coin
Banking

Balance, deposits, withdrawals and transfers, in conversation.

Contracts

A trade is taught by a contract, used on the hireling himself. A contract binds to that hireling and no other, so teaching one to bake runes leaves the rest as they were. Consider which of your hirelings should hold which trade before you spend one.

Rune crafter’s contract
Rune Crafter’sRune Workshop
Trader’s contract
Trader’sGoods
Cook’s contract
Cook’sKitchen
Banker’s contract
Banker’sBanking

The Goods page lists all thirteen sections and names what a closed one needs, so you can see what a contract would buy you before you buy it.

Contracts are bought under Hireling › Jobs in the store, delivered to your Store Inbox, and used on the hireling who should learn the trade. A contract is spent on one hireling, so a second hireling needs a second contract.

The rune workshop

Choose a rune, hand him blank runes, and he works whether or not you are online. He fills his shelf and then stops, so there is a rhythm to checking in rather than a reason to leave him running unattended forever.

  1. Blank rune
    You stock the benchBlank runes, as many or as few as you like.
  2. Ultimate healing rune
    He bakes one runeThe rune you chose, one at a time, online or off.
  3. Backpack
    He hands over a backpackFull backpacks only — twenty runes at a time.

He takes a wage when you collect. That wage is a share of what the same rune costs in a shop, and his window shows both numbers side by side — compare them before committing to a long run. Once the blank runes are counted, the cheaper runes are rarely worth his time.

He improves with use, and it is the runes you actually collect that teach him; a full shelf you never take teaches him nothing. A new crafter knows only the simpler recipes, and the runes worth the most come a few levels in. As he improves he also works faster and keeps more finished backpacks on hand. Some runes leave his workshop stronger than others — inspect their charges.

What he can bake

Ultimate healing rune
Ultimate Healing
Sudden death rune
Sudden Death
Intense healing rune
Intense Healing
Great fireball rune
Great Fireball
Avalanche rune
Avalanche
Explosion rune
Explosion

He bakes for any owner. There is no vocation on his bench — a knight’s hireling stocks ultimate healing runes as readily as a druid’s.

Dresses

Dresses are bought in the store and belong to you rather than to a single hireling, so any hireling you own may wear one. Choose from his window; his colours are kept when he changes.

Citizen
CitizenWorn by every new hireling
Banker Dress
BankerStore
Trader Dress
TraderStore
Cook Dress
CookStore
Steward Dress
StewardStore
Servant Dress
ServantStore
Hydra Dress
HydraStore
Dragon Dress
DragonStore
Bonelord Dress
BonelordStore
Ferumbras Dress
FerumbrasStore

Name plaques

A name plaque hangs over one hireling’s head with his name written on it — carved oak, riveted iron, a slab of ice that never melts. It is what people see standing in your house and nothing more: the battle list keeps his plain name, so a plaque never makes him harder to find.

A plaque is a thing you carry, not an account unlock. Buy one in the store, take it out of your Store Inbox and use it on the hireling who should hang it — the same way a contract is used. It binds to that hireling, so hanging one on Bella leaves the rest as they were, and she hangs it the moment she takes it. A hireling with more than one swaps between them in his wardrobe.

Oak name board
Oak Board
Iron name plate
Iron Plate
Frost name slab
Frost Slab
Brass name plaque
Brass Plaque
Rose marble name plaque
Rose Marble
Emberstone name plaque
Emberstone
Verdant name board
Verdant Vine
Royal velvet name plaque
Royal Velvet

House pets

A pet is a named animal that lives in your house. It wanders the place on its own — up the stairs, down the ladders, through every room you own — it cannot be attacked, and it cannot leave: walk out of the door and it stays behind.

  1. Pet basket
    A basket arrivesBought in the store, delivered to your Store Inbox.
  2. Depot chest
    Open it where it should liveInside your own house, standing on the spot.
  3. Gold coin
    Give it a nameFrom the Pets page of any hireling in the house.

Eight animals are sold: a cat, a dog, a rabbit, a penguin, a parrot, a panda, a flamingo and a white deer. The Pets page also puts one away and places it again, so a pet can be moved from one room to another whenever you like.

Kept in the world: how quickly he works at each stage of his skill, how much he can hold, how often a rune leaves his bench unusually strong, and how much collecting it takes to improve him. Those are yours to observe.

Old Man Bao opens this one. The window stays shut until you buy Weapon Proficiency from his shop — 600 marks, and he offers it at his very first rank, so it is one of the earliest things he can teach. You can also buy it in the Store, for 500 Bp Coins. Until then he will tell you plainly that he has not taught you to read a weapon yet.

Every weapon you carry keeps its own record. Fight with it and it learns; as it learns it offers you perks, and you choose which ones it keeps.

The Weapon Proficiency window, showing a stonecutter axe at 2,400,000 experience with four unlocked perk columns
One weapon’s record. The stars are mastery, the bar is progress to the next perk, and each lit column is a choice already made.

How a weapon learns

Proficiency is earned by the weapon in your hand when something dies — a share of the experience the kill was worth, credited to that weapon and no other. Swap weapons and the new one starts its own record while the old one keeps everything it had. Nothing is lost by changing your mind, only time.

How fast a weapon learns depends on what it is. Crossbows advance on a shorter ladder than swords and axes do, and a knight’s weapons sit between the two. A weapon that has run its ladder out keeps its mastery on display.

Choosing perks

A weapon opens seven perk levels over its life. Each one presents up to two options and you take one; the other stays visible and unchosen. Later levels stay padlocked until the weapon has earned them, so the window always shows both what you have decided and what is still ahead.

A choice is not a life sentence. Perks can be reset from the same window and picked again, which makes the early levels a good place to experiment rather than a trap to research first.

What a perk can be

Perks are drawn from the weapon’s own character, so an axe offers axe things and a wand offers wand things. Across the catalogue they cover:

Attack and defenceSkill and magic levelCritical chanceCritical damageLife and mana leechLife or mana on hitLife or mana on killDamage to a Bestiary classDamage to powerful foesArmor penetrationPerfect shotAttack rangeDamage against full healthDamage against low healthSpell augments

The window warns you when a weapon’s perks are inactive because you cannot yet use it — the wrong vocation for it, or not enough levels. The record still accumulates; only the perks wait.

Kept in the world: what share of a kill a weapon takes, the experience each level asks for, and which two perks a given weapon offers at a given level. The window tells you all three for the weapon in front of you.

Four things open the Talent Compass. You need level 51, a promotion and Premium Time. Old Man Bao must also teach you the Talent Compass. He sells that at his second rank, for 2,500 marks. The Store also sells it, for 500 Bp Coins. Before that, you can still open the Talent Compass and look.

After level 50, every level gives you 3 points. You put them into the Talent Compass, a circle of 36 slices. Every point gives a small bonus. A full slice gives a reward.

The Talent Compass window: your points, the circle of slices, and your bonuses
The Talent Compass. Point at a slice to see what it gives.

How it works

  1. Click a slice: +1 point. Right click fills it with as many free points as fit. Shift + right click empties it.
  2. Each point gives a small bonus, like +3 HP or +6 mana.
  3. A full slice gives its reward. It also opens the slices next to it.
  4. You start in the middle. The four middle slices are always open.
  5. Press Save when you are ready. Until then, Undo takes it all back.

What a full slice gives

  • Weapon Skill: +2 to your main skill (or +2 magic level).
  • HP from Hits: you heal 2% of the damage you do.
  • Mana from Hits: you get 1% of the damage you do as mana.
  • A spell upgrade. Each spell has 2 slices. One full slice is the first upgrade. Both are the second.
  • A talent for your vocation, at the far end of the Talent Compass.
  • Extra Points: +25, +50 or +75 points for its colour's big reward.

Big rewards

The Talent Compass has four colours: green, red, blue and purple. Each colour has a big reward. All points in that colour count toward it.

  • ★ 250 points in one colour: the big reward starts.
  • ★★ 500 points: it gets stronger.
  • ★★★ 1,000 points: it is at its strongest.

Every star also gives damage and healing: +2% at one star, +4% at two, +6% at three. This counts for each colour. Green is Gift of Life for everyone: a hit that would kill you heals you instead.

Promotion scrolls

Bao sells five scrolls. Each one gives points that stay forever. Each needs a higher rank with Bao.

Abridged promotion scroll
Abridged+10 points
Basic promotion scroll
Basic+15 points
Revised promotion scroll
Revised+25 points
Extended promotion scroll
Extended+40 points
Advanced promotion scroll
Advanced+60 points

Changing your mind

Adding points is free. To take out points you already saved, you need a Talent Compass Reset from the Store. One reset covers one save, even a whole new build.

Saved builds keeps the builds you like. It also gives you a code to share.

Kept in the world: what each spell upgrade does, and which talent sits where. The window shows it all when you point at a slice. Gems are not part of the Talent Compass. See Gems.

Old Man Bao opens gems for you. Buy a gem from Neck. Reveal it to see its bonuses. Wear up to three gems in your sockets, and change them between hunts.

The Gems window: three sockets on top, your gems below
The Gems window. Open it with the gem button, next to the Talent Compass button.

How it works

  1. Open gems at Old Man Bao: one purchase in his shop, 600 Marks. Any rank can buy it.
  2. Buy a gem from Neck, north-west of Venore: Small, Medium or Large.
  3. Reveal it in your Gems window. It gets 1, 2 or 3 bonuses.
  4. Each bonus has luck: Rare, Superior, Exalted or Prime.
  5. Put up to 3 gems in your sockets. Change them in a protection zone.
  6. More luck gives better bonuses.

The three sizes

  • Small gem: 1 bonus, 125,000 gold. Mostly Rare.
  • Medium gem: 2 bonuses, 1,000,000 gold. Mostly Superior.
  • Large gem: 3 bonuses, 6,000,000 gold. Often Exalted, sometimes Prime. It can still be unlucky.

Revealing is free. Neck's price is the whole price. A gem works for one vocation only. A knight buys knight gems.

Small knight gem
Knightsmall · medium · large
Small paladin gem
Paladinsmall · medium · large
Small sorcerer gem
Sorcerersmall · medium · large
Small druid gem
Druidsmall · medium · large

What a gem can give

HP, mana, capacity, speed or luck. Or protection: fire, ice, energy, earth, death or physical. Knights can also get sword, axe and club, and shielding. Paladins get distance and shielding. Sorcerers and druids get magic level.

The bonus values are the same as on rarity items. A Prime gem bonus is as big as a Prime item bonus. A gem never has the same bonus twice.

Luck

Luck from your rings, amulets and boots counts when you reveal. A luck gem in a socket counts too. Gear and gems together stop at 24%. The Gems window shows your chances for each size. They change with your luck.

Keeping and selling

You can keep up to 100 gems. Lock a gem so you cannot sell it by mistake. Sell a gem you do not want: you get a tenth of Neck's price, in your bank. Gems stay with your character.

Neck
NeckGem dealer · outside Venore

A gem dealer with strong opinions about poison daggers. He sells every gem. Ask him which one is yours, then say trade.

Kept in the world: the exact chances, and every value a bonus can roll. The Gems window shows both.